/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_TRADEACTION_H
#define _PLAYERBOT_TRADEACTION_H

#include "InventoryAction.h"

class Item;
class PlayerbotAI;

class TradeAction : public InventoryAction
{
    public:
        TradeAction(PlayerbotAI* botAI) : InventoryAction(botAI, "trade") { }

        bool Execute(Event event) override;

    private:
        bool TradeItem(Item const* item, int8 slot);

        static std::map<std::string, uint32> slots;
};

#endif
